Step 1: Pick a theme. For example:
- snowy urban industrial warehouse
- urban industrial warehouse
- industrial warehouse in an inner city zone
- desert with urban industrial warehouses
- a warehouse with shelves and boxes
- an alleyway out behind a warehouse
- an urban industrial warehouse in Somalia
- urban industrial warehouse in outer space with red tubes, glowing crap, arches, a church, a fountain, red carpet, zany colors, things that move, dark areas, really bright areas, and music (my personal favorite)
Step 2: Start building it. Planning layouts is for sissies. Just make it up as you go.
Step 3: Use some brick textures. Everyone loves bricks.
Step 4: Picking a location for your church and fountain. You wanna make sure they are within running distance of each other.
Step 5: Add stupid “interactive” crap to entertain your moronic fanbase. If you don’t have a fanbase yet just make shitty maps for 6 years until you do. This will require you waste the better part of your young-adult life.
Step 6: Blog about your map before it’s done. Everyone wants to read about your stupid shitty map even though you have almost no chance of ever finishing the thing. It’s important to sell t-shirts and have a release party for your boring lackluster piece of garbage too. People will want to hear about all the insane bullshit that you promise your map will do.
Step 7: Tell every website about it. Websites hate coming up with original content and will jump at the chance to pimp your work. Make sure your emails are formatted so they can easily be copied and pasted by the webmaster.
Step 8: Compile it.
Step 9: Have a nervous breakdown when it doesn’t compile.
Step 10: FUCK TWITTER
Wait a minute this doesn’t explain where I get my ideas. How did that happen? Oh well save it for another blog post I guess.