Friday, September 25, 2009

L4D2 impressions from the TGDGABE

Got a chance to preview l4d2 at the Tokyo Game Developers Going Away Birthday Extravaganza… Wow. I was impressed. The new special infected are great. The Spitter’s screeching howl and blinding effects were great and really put an end to the “six armed spud cannon” technique that now plagues the first game. I’m not sure why they thought the Charger needed to fly but it was a welcome change anyway. When you see it in action you’ll know why.

But my favorite of the new special infected was the newest cast member: The Sasquatch. Holy mother of mercy is this dude badass. He’s big and slow but if you get too close you become entangled in the hairy mangled carpet that covers his body. You then need to spray him with the new Weed-Killer item to free your captured comrades. The Weed-Killer takes the place of pain pills / adrenaline shot so choose wisely my fully evolved associates!

I didn’t get to see him in action that long because I was forcefully removed from the event by one of VALVe’s gestapo employees who insisted I take off my 50-gallon cowboy hat that reads “fuck all yall other mappers, NIPPER is KING! reppin’ www DOT joe DOT to bithces”. They said it was blocking peoples view. VALVe makes some good games but they dunno shit about fashionable hats.


  1. fuck valve they are socialists

  2. holy shitfuck that's awesome! isn't there a special infected that shootz lasers, laughing bombs, fear gas canisters, rotten tomatoez and spoons while also being invisible, metallic and made out of adamantium so it cant be shot down and needs to be taken down with a wooden stake in its left eye because he can't die any other way? we can call it "the big fucking badass zombiezilla"