Just received correspondence from Chet Faliszek in regards to the func_vehicle controversy. Turns out that the implementation of func_vehicle was originally planned as part of the l4d1 crash corset DLC but was bumped back to be included in l4d2. The reasoning, in his words, was because "this shit is just too god damn badass for a puny little piece of garbage DLC". He went on to add "If this don't get your body movin your body must be DEAD and at that point the survivors will melee you to death. Keep an eye out for our all-car-map campaign to be revealed at next weeks Nickel Arcade Electronic Expedition Dragon Adventure Convention".
So there you have it, strait from the armadillo's mouth folks. as_crazytank for L4D2!
Tuesday, September 15, 2009
I'm so pumped for the NAEEDAC now
Sunday, September 13, 2009
Moria: the real night terror?
It has come to my attention that map 3 (moria) is too hard for the terrorist team so I have decided to remove it from the campaign. It may or may not be replaced with a solemn tribute to the life and times of func_vehicle. I'll know more as soon as VALVe Dr. Chet Faliszek gets back to me on my email regarding the status of implementing the long forgotten love of all who are near and dear to us: func_vehicle.
Saturday, September 12, 2009
Night Terror status update
Haven't touched the stupid thing in over a week and don't plan to anytime soon!
Subscribe to:
Posts (Atom)